![]() Reasons are usually given, and other players will discuss it and agree or suggest negative consequences. A Civ may feel it must have additional space or resources and declare an intent to move into a certain geographical area. In most Diplo games, there is a strong sense of World Leaders meeting to discuss needs and intentions (think Yalta or UN security counsel meetings). The postings are to provide a background and sense of drama (and sometimes of explanation for game-actions) of events that actually transpired in the game. The posts about the game are reports of actual game play (as opposed to role-playing, where you make up some action and everyone is expected to accomodate their "version" of the story to the new "action"). "The game play follows the normal civ rules and units. This is a quote explaining what a diplogame is from the veteran "Cavebear" of Apolyton fame. ![]() ![]() Well since I was asking what a diplo game was only a couple of months ago, I'll leave it to a veteran of the genre to explain it. ![]()
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